PCGameDex

Recommendation method

How PC GameDex decides what to recommend.

PC GameDex is built for players who know the feeling they want but do not want another popularity list. The recommendation system combines catalog facts, concrete gameplay signals, guide-specific editorial rules, and session feedback to rank PC games by fit.

Core approach

From intent to shortlist

Start with the concrete request

PC GameDex treats the text someone enters as the center of the search. A request is not reduced to one broad genre tag. The matcher looks for play style, progression, pacing, combat shape, management depth, co-op needs, platform filters, and explicit negatives such as genres or mechanics the player wants to avoid.

Prefer game loops over broad genre labels

Genre names are useful, but they are often too loose. A game can carry a tag because it has one feature from that category. The stronger signal is the loop: planning, building, exploring, fighting, trading, managing resources, repeating runs, unlocking options, or improving a character over time.

Keep trend popularity out of Discovery

Trending PC games are useful for the home and trending pages, but they do not get a free boost inside Discovery or guides. That separation matters because popular games often dominate generic lists even when they are poor fits for the player's actual request.

Use feedback only for the active session

Right-direction, wrong-direction, and played-it actions reshape the current feed. They do not create a long-term taste profile and raw feedback notes are not sent to OpenAI recommendation curation. When feedback names a title family, the app can derive a simple exclusion for the current session without turning that note into a stored profile.

Catalog sources

What data is used

The public beta combines a local baseline catalog with indexed provider records from RAWG and Steam-backed ingestion. Provider rows are normalized into titles, genres, themes, descriptions, cover art, store links, release years, ratings, and source URLs. The site does not scrape storefront pages for monetized v1; new providers should come through official, documented, or partner-friendly sources.

Some provider metadata is noisy, so PC GameDex adds local interpretation for known mechanics. Construction, automation, management, co-op, progression, survival, and story-heavy games can all need different matching rules. The goal is to compare games by the way they play, not by a single broad tag.

Quality checks

What gets filtered

  • Obvious add-ons, demos, soundtracks, upgrade packs, and non-game rows are filtered before ranking.
  • Reference searches exclude the reference title itself so the answer is a useful alternative, not a repeat of the prompt.
  • Guides explain why a pick fits and when a player should skip it.
  • Catalog-backed pages link to public store or source pages when available.
  • Low-confidence matches can keep an endless feed alive, but exact and strong near-matches stay first.

Guide logic

Why the content is broader than one example

Privacy posture

What is not used

PC GameDex does not require an account for Discovery. Saved games are local-first in the browser. Raw private notes are not stored as a taste profile, and OpenAI curation only receives a bounded candidate list plus structured intent when AI features are configured.

Current limitations

Where the beta still needs work

The recommendation system is only as good as the indexed catalog and normalized metadata. Some provider rows still need better cleanup, and rare games can be missing until background ingestion or query coverage imports add them. The goal is to keep expanding coverage while staying clear about why each visible pick was chosen.